#include "stdafx.h"
#include "GamePlay.h"

GamePlay::GamePlay()
: Scene()
{}

GamePlay::~GamePlay()
{}

__INT8 GamePlay::Init()
{
	return 0;
}

__VOID GamePlay::Update()
{

}

__VOID GamePlay::Draw()
{
	
}

__VOID GamePlay::Exit()
{

}